Items where Subject is "G Geography. Anthropology. Recreation > GV Recreation Leisure"

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Number of items at this level: 23.

B

Bell, Duncan, Duggan, Eddie and Taylor, Danielle (2015) Astragali: some observations on their performance as four-sided die when thrown onto different surfaces in the form of either the original bone or as 3D-printed models. In: iExpo2015 Innovation Event, 6 October 2015, Local Enterprise Partnership for Norfolk and Suffolk. Norwich Research Park, Norfolk.

Bell, G. D., Laycock, S, Mortimore, D., Emmens, D., Greco, M., Corps, N., Duggan, Eddie and Taylor, Danielle (2016) The use of a combination of X-ray computerised tomography, computer modelling and 3D printing in the study, repair and manufacture of gaming pieces. In: From cardboard to keyboard: proceedings of the XVII Annual Colloquium of the International Board Game Studies Association, UCS Ipswich 20-24 May 2014. Associção Ludus, Lisbon, Portugal, pp. 3-33. ISBN 9789899950610

Browne, Cameron, Soemers, D. J. N. J., Piette, É., Stephenson, M., Conrad, M., Crist, W., Depaulis, T., Duggan, Eddie, Horn, F., Kelk, S., Lucas, S. M., Neto, J. P., Parlett, D., Saffidine, A., Schädler, U., Silva, J. N., Voogt, A. de and Winands, M. H. M. (2019) Foundations of Digital Archæoludology. Discussion Paper. ArXiv.org.

D

Duggan, Eddie (2019) Book review of: The cultural legacy of the royal game of the goose by Adrian Seville (2019). Manchester Game Studies Network / Manchester Metropolitan University, online / Manchester.

Duggan, Eddie (2019) Chasing Geese: on the trail of fourteen British-published copies of The Royal Pastime of Cupid, or Entertaining Game of the Snake. Board Game Studies Journal, 13 (1). pp. 111-158. ISSN 2183-3311

Duggan, Eddie (2016) Introduction. In: From cardboard to keyboard: proceedings of the XVII annual colloquium of the International Board Game Studies Association. UCS Ipswich 21–24 May 2014. Associação Ludus, Lisbon, Portugal, pp. 1-2. ISBN 9789899950610

Duggan, Eddie (2019) Ludus latrunculorum: known and unknown unknowns. In: Digital Ludeme Project First Workshop on Digital Archaeoludology: Modelling the Evolution of Traditional Games, April 10-12 2019, Schloss Dagstuhl, Saarbrucken, Germany.

Duggan, Eddie (2015) Off the board: a brief definition and history of pervasive games. In: XVIII Annual International Board Game Studies Colloquium, 15–18 April 2015, Swiss Museum of Games, La Tour-de-Peilz, Switzerland.

Duggan, Eddie (2018) Rough music in square 63: a comparative analysis of the imagery in the final square of English and Dutch editions of The Royal Pastime of Cupid. In: XXI Annual International Board Game Studies Colloquium., 23–26 April 2018, Benaki Museum, Athens, Greece..

Duggan, Eddie (2017) The Royal Pastime of Cupid: Two Early English Association Copies. In: XX Annual International Board Game Studies Colloquium, 17–20 May 2017, University of Copenhagen.

Duggan, Eddie (2017) Spintriae: Evidence for Historic Games? In: Heritage Futures Research Seminar, 1 March 2017, University of Suffolk, Ipswich, Suffolk.

Duggan, Eddie (2015) Strange Games: some Iron Age examples of a four-player board game? Board Game Studies Journal (9). pp. 17-40. ISSN 2183-3311

Duggan, Eddie (2014) Strange Games: some Iron Age examples of a four-player board game? In: From Cardboard to Keyboard, XVII Annual International Board Game Studies Colloquium, 20–24 May 2014, UCS Ipswich UK.

Duggan, Eddie (2014) Strange games: some Iron Age examples of a four-player board game? In: “Jeux et Multiculturalité” International Symposium, 20–22 October 2014, Swiss Museum of Games, La Tour-de-Peilz, Switzerland.

Duggan, Eddie (2016) Stranger games: the life and times of the Spintriae. In: XIX Annual International Board Game Studies Colloquium, 13–16 April 2016, German Games Archive, Nuremburg.

Duggan, Eddie (2019) Uncovering Cupid: two hitherto unseen or unknown editions of The Royal Pastime of Cupid, Or New and Most Pleasant Game of the Snake, published by Robert Sayer and Henry Overton. In: XXII Annual International Board Game Studies Colloquium, 7–10 May 2019, Alma Mater Studium, University of Bologna.

Duggan, Eddie (2020) A game on the edge: an attempt to unravel the Gordian Knot of tafl games. Discussion Paper. De Gruyter. (Submitted)

Duggan, Eddie (2018) The royal pastime of cupid: three early printed board games in the Bodleian Library's John Johnson Collection of Printed Ephemera. Bodleian Library Record. ISSN 0067-9488 (In Press)

Duggan, Eddie, Bell, Duncan and Taylor, Danielle (2015) Astragali: some observations on the anatomy of different mammalian species and their performance as 4-sided dice when thrown onto different surfaces in the form of either the original bone or 3-D printed models of them. In: XVIII Annual International Board Game Studies Colloquium, 15–18 April 2015, Swiss Museum of Games, La Tour-de-Peilz, Switzerland.

F

Fragkogianni, Marietta (2019) Willingness to pay premium prices in accommodation establishments. Hospitality and Society, 9 (3). pp. 349-374. ISSN 2042-7913

Fragkogianni, Marietta (2018) The formulation of loyalty through branding in the accommodation establishments. In: Global marketing conference: bridging Asia and the World: searching for academic excellence and best practice in marketing and management, 26-29 July 2018, Tokyo, Japan. (Unpublished)

Fragkogianni, Marietta (2018) The willingness to pay premium prices in accommodation establishments. In: International conference (THE INC 2018) tourism hospitality & events in a changing world., 26-28 June 2018, Buxton, UK. (Unpublished)

S

Stein, Chris, Duggan, Eddie and Triggs, Teal (2017) À la recherche du punk perdu: images, memories and the 1970s. [Show/Exhibition]

This list was generated on Sat Aug 15 20:20:59 2020 UTC.