Squaring the (Magic) Circle: a brief definition and history of pervasive games

Duggan, Eddie (2016) Squaring the (Magic) Circle: a brief definition and history of pervasive games. In: Playable cities: the city as digital playground. Gaming media and social effects . Springer Science+Business Media, Singapore, pp. 111-135. ISBN 9789811019616

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Item Type: Book Section
Uncontrolled Keywords: gaming, board games, games, pervasive games
Subjects: Q Science > Q Science (General)
Divisions: Faculty of Health & Science > Department of Science & Technology
Depositing User: David Upson-Dale
Date Deposited: 09 May 2018 12:53
Last Modified: 24 Jan 2019 08:16
URI: https://oars.uos.ac.uk/id/eprint/630

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