Squaring the (Magic) Circle: a brief definition and history of pervasive games
Tools
Duggan, Eddie (2016) Squaring the (Magic) Circle: a brief definition and history of pervasive games. In: Playable cities: the city as digital playground. Gaming media and social effects . Springer Science+Business Media, Singapore, pp. 111-135. ISBN 9789811019616
Full text not available from this repository.
Official URL: https://www.springer.com/gb/book/9789811019616
Item Type: | Book Section |
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Uncontrolled Keywords: | gaming, board games, games, pervasive games |
Subjects: | Q Science > Q Science (General) |
Divisions: | Faculty of Health & Science > Department of Science & Technology |
Depositing User: | David Upson-Dale |
Date Deposited: | 09 May 2018 12:53 |
Last Modified: | 24 Jan 2019 08:16 |
URI: | https://oars.uos.ac.uk/id/eprint/630 |